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Олександр КузьменкоAround IT
24 April 2025, 14:03
2025-04-24
Algorithms Team Lead, No-code Architect and Conversation Designer. What new specializations have appeared in Ukrainian IT in the last 2 years?
DOU spoke with IT companies in Ukraine and found out what new professions have appeared in them over the past two years. The emergence of many specializations was expectedly facilitated by the development of artificial intelligence.
DOU spoke with IT companies in Ukraine and found out what new professions have appeared in them over the past two years. The emergence of many specializations was expectedly facilitated by the development of artificial intelligence.
Among the technical professions at DOU, the niches AI/ML / Data / Prompt Engineering and No-code / Automation / Internal tools are highlighted. They include a number of new positions.
Algorithms Team Lead,who is engaged inleading the algorithms team and developing ML/AI models and matching logic. As appflame said, it has an Algorithms Team — a separate team that improves the matching algorithms in its dating app. The company did not specify the salary of a team leader in such a team, but according to DOU, it can reach up to $5,000.
A Prompt Engineer creates, tests, and optimizes prompts. He or she is also responsible for analyzing the quality of model responses and reducing hallucinations and bias. The median salary for this position is $4,000.
Generative AI/ML Engineers fine-tune models and build AI pipelines. The median salary for this job is $3,030.
The Director of Engineering, AI is responsible for building an AI team and integrating AI solutions into business processes. The median salary is $8,163.
Edge AI Developer adapts ML models to low-resource devices. The median salary for this position is $2,000.
The Data & AI Competence Lead is responsible for developing Data & AI competencies and building an AI direction within the company. The compensation for this position is not disclosed.
A No-code Architect designs the architecture of no-code/low-code solutions. At Ajax Systems, where there is such a position, they say that this is a specialist who designs the architecture of digital solutions based on no-code/low-code tools. «The task of a person in this position is to assemble several no-code components into a holistic, flexible and viable solution,» the company noted. How much such a specialist earns is currently unknown.
No-code Creator creates and supports no-code/low-code products. His salary is unknown.
The Conversation Designer analyzes customer and end-user needs. He is also responsible for creating the bot’s voice/persona, working with prompts, and tuning AI behavior. Compensation for this position is undisclosed.
A Cloud DevSecOps Engineer ensures the security of CI/CD pipelines and monitors compliance with security standards (AWS, GCP, Azure). The median salary for such a specialist is $4,000.
Recall that earlier on Djinni there was a FullStack (Vibe Coder) vacancy from the US corporate startup Clevervol, which is owned by the Ukrainian media agency Deadline. The vacancy involves remote work in Ukraine with a monthly salary of $8,000 to $12,000.
«I’ve been working as a cleaner for 1.5 years. I feel like shit.» A programmer from Ukraine complained about life in Canada because she can’t find a decent job. What do IT professionals advise?
In Ukraine, they are looking for a powerful vibe coder with a salary of up to $12,000, who will be 5–10 times faster than a developer. What do IT professionals think about this «fabulous» vacancy?
Професії у геймдеві. Хто такий левел-дизайнер і як ним стати?
Ми продовжуємо нашу рубрику, присвячену професіям у геймдеві. Тема нового матеріалу в ній — левел-дизайн. Його вважають підвидом геймдизайну, але все-таки практично кожна студія хоче окрему людину на позицію левел-дизайнера. Адже у цій спеціальності вистачає своїх нюансів та особливостей.
Розібратися з ними всіма нам допоміг досвідчений левел-дизайнер зі студії Fractured Byte Дмитро Нестеренко. Також він веде свій блог Game Designer Notes про геймдизайн в цілому, в якому розбирає багато цікавих нюансів розробки ігор.