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Олександр КузьменкоGameDev Eng
10 November 2026, 11:43
2026-11-10
Galicians in the fog. Ukrainian SAND received another major update with a new biome and enemies
Ukrainian studio Hologryph has released the twelfth update for its extraction shooter SAND, about the survival of Galicians in the sand dunes of another planet. The patch adds a new foggy biome, expands the enemy roster, changes the resource balance, and brings another wave of technical optimizations.
Ukrainian studio Hologryph has released the twelfth update for its extraction shooter SAND, about the survival of Galicians in the sand dunes of another planet. The patch adds a new foggy biome, expands the enemy roster, changes the resource balance, and brings another wave of technical optimizations.
The developers announced this in the project's patch note on the game's Steam page. The main innovation of the update was the "Fog" biome. Thick fog obscures the movement of combat walking fortresses - tramplers, but at the same time significantly complicates navigation for players. Also, access to the basement was opened at the "Weltraumbahnhof" (Cosmodrome) location, where undeclared government valuables remained behind the project's lore.
Other important changes in Update 12 include:
Armored versions of the Upiors and their variations with rocket launchers have been added to the game. New types of Ironclads have also appeared - the Targe with a deflector shield and the Pallash with smoke generators.
Coral dust yield from coral pieces has been reduced from 10 to 6, and mechanical parts have been removed from them entirely (the team called this a previous omission). Dreadnought reactor runtime has been reduced from 3 minutes to 1.5 minutes.
The number of islands in the world has been increased again to 10, the trampler's interior lighting has been optimized, and the CPU load has been reduced. In addition, the developers have separated the settings for the keyboard and controller.
Hologryph also warned about known issues: in the first 20 minutes of the match, FPS drops are possible due to shader compilation, and owners of Intel video cards may encounter graphical artifacts.