UNIT.City — місце, де люди працюють... КРАЩЕ! Обирай свій простір просто зараз 👉
Марія БровінськаWork
26 February 2025, 15:18
2025-02-26
"I wave my hand, everyone kisses." What makes IT workers quit their jobs in the first month after hiring: 10 interesting stories
Marketing expert Valeria Golivets said that she quit her job in the first few months after getting a job. The residents of Aitovo also shared their stories.
Marketing expert Valeria Golivets said that she quit her job in the first few months after getting a job. The residents of Aitovo also shared their stories.
«Today I read an interesting study that shows that a fairly large proportion of people leave a new job in the first months due to an opaque onboarding process and a lack of a clear understanding of their functionality, as well as the fact that the appointed manager does not participate in the adaptation in any way. I myself have encountered this, after just one and a half positions, from 10 points of your functionality listed in the offer, they grow to 20,» she noted .
Valeria asked if it happened that specialists left work in the first months and asked to describe the reasons for such a decision. We selected the most interesting stories.
DevOps Engineer Konstantin Khomko said that he had cases of being fired from work after 1, 3 and 5 days. «There was a time when I accepted an offer for one day, but when I left, I found out that HR was quitting, and I heard from my colleagues that the company was founded by a person who is wanted by Interpol, but in Ukraine she was able to fool someone, and therefore she sits quietly, opened a company and, as it were, runs a legal business. I read reviews about the office, which, as it were, throws people away for money. Therefore, in order not to work in vain, I quit. I was not paid for one day, but that’s it. A small amount,» he said.
In the case of dismissal after five days, Konstantin gives the following reason: «The company is originally from Russia, although now their CEO has indicated in his profile that he is from Germany. But we know where legs grow from. I worked for 5 days before the war, until they started pouring users into it and the platform collapsed. Of course, I was to blame, because they lost $3,000 because of it, although they didn’t even do a preliminary load test before starting people there. They also didn’t pay, and they also started threatening to blacklist me from all companies.»
Kostyantyn was fired from the bank three days later. «When I started working, I realized that it wasn’t for me. I had worked in several banks before that, but after working in various IT companies, it was already „the wrong coat“, because it was not interesting at all and everything was very regulated. There was no access anywhere. And I also had to take a bunch of courses. So, in order not to waste time, I quit right away,» he said.
IT specialist Ivan Kuznetsov noted that he usually gets fired when there is a discrepancy between the obligations in the offer and in reality. «Also, a work schedule with incomprehensible overtime (if you don’t get paid extra for it — I’ll keep quiet), without prospects for development and a vision of the infantility of the bosses. And also — criticism of preferences that do not harm others, gaslighting from employees, when they need him to admit his responsibility, but for this it is necessary to record his every word on a dictaphone. Also, when they call at work from sick leave or during vacation, and if you don’t answer, then they are offended by you after that,» he listed.
He compares work with breaking the employer’s promises to a game: «It’s more like a manual for the game with the first levels, and if you don’t pay enough attention to them, you can get stuck for a long time at the beginning of the game. During onboarding, you already have wider access to the game world and the ability to go wherever you want without any major losses and learn all the possibilities of the character to find some features that were not indicated in the manual by the developer. After that, you hone your skills and follow the plot, or you also bomb subquests to make it easier to complete the main quests.»
Senior Unity 3D Game Developer Yuriy Tor told a story with a different ending: «A funny incident. I was hired by my current company for a specific project. But that project never happened. However, we have had a very symbiotic cooperation for almost four years.»
And SMM specialist Marianna Semchuk said that she had a case when the employer incorrectly counted the start of work. «We set a start date, and then the employer decided: well, your first working day will be counted when the first publication is published. Me: for this you need to conduct an analysis at least superficially… Employer: well, I don’t see how you do it, but the publication is visible,» she shared.
Software engineer Yulia S. also told a story from her own experience. «It was like this: I wanted to quit my job on the second day, and I quit on the fourth. I came to work, they showed me my workplace, and there was a worn-out chair that was falling apart, a Mac mini that had already outlived its useful life, they didn’t introduce me to the team, they said that talking in the office was a penalty, only correspondence. They gave me a project, a task, and a toxic project manager. And I had worked in a similar environment before, and I was completely overwhelmed,» the specialist shared.
Maksym Moskalchuk, Game Developer, said that he was fired quickly, and described three cases. «When I came to the company, they immediately piled up tasks, about onboarding, where, what, where — the ice just waved away like „don’t bother“, they were doing four projects at the same time — they transferred me three times in two weeks of work, I didn’t have time to get used to it — „no, you need to go there“. Then they paid me less, because the director decided so — well, f**k you, I thought and fired you,» Maksym said.
The second case is a large company, outstaffed, everything seems cool. «Two months of testing are over, and a week after that, the project changes the stack from Unity to HTML5 — the customer decided so. I wave my hand, everyone kisses,» adds the game developer.
The third situation of lightning dismissal happened to Maksym while working at a crypto startup: «I made a small casual game for the universe, so to speak, everything seemed normal, but a month later, when I finished, the investors decided that they would not invest money, because it was not profitable (how can it be profitable without your grandmothers, you fools) and there was a crisis. So I went to look for a better fate).»