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Вікторія ГорбікAround IT
18 May 2025, 11:00
2025-05-18
"Only for work not porn." How IT professionals react to colleagues' jokes and what they consider unacceptable to laugh at
Kateryna Tsaturyan, co-founder of the Ukrainian corporate gift platform MOODua, gave her colleague a laptop that was malfunctioning to fix. In return, the laptop was returned with a note that made Kateryna laugh a lot. She asked the community how other professionals treat the informal atmosphere and react to jokes in the team. How do IT professionals sometimes tease their colleagues and what do they consider unacceptable?
Kateryna Tsaturyan, co-founder of the Ukrainian corporate gift platform MOODua, gave her colleague a laptop that was malfunctioning to fix. In return, the laptop was returned with a note that made Kateryna laugh a lot. She asked the community how other professionals treat the informal atmosphere and react to jokes in the team. How do IT professionals sometimes tease their colleagues and what do they consider unacceptable?
«Only for work not porn,» was the note left by Kateryna Tsaturyan’s colleague who was repairing her laptop.
IT professionals' jokes
Yevhen Grubych, Data Analyst
If you read the first letter in the second line not as «n» but as «h», it means that your colleague praised the content he found.
Dmytro Fedotiuk, Project/Sales manager
Of course, I condemn such jokes and consider them inappropriate! I would write «only for porn, not work.»
I once worked in a company where there were high security requirements and, apparently, one of them was to lock the computer if you went somewhere. The service station taught me to do this very simply. If I forgot, then when I returned to my workplace, the same thing was open on my desktop, tough, non-standard and unforgettable. No one forgot to lock the computers the second time.
Stanislav Mikhailenko, Data Product Manager
I worked at a startup where the CEO sat next to other team members, including developers. So while everyone was at lunch I reconnected the mice of our CEO and the developer next door. That is, the CEO’s mouse was connected to the developer’s computer and vice versa. It was funny
Where is the border?
Oleksiy Smolyanyuk-Vlasyuk, General Director of Copystart LLC
I love it when there is a healthy sense of humor in the team — it really reduces stress. The main thing is that the jokes are respectful and do not become personal. The line is where comfort disappears and discomfort appears.
Olena Basel, Video Creative Producer at GlobalLogic
Well, it seems like a good idea for a girl. If it was a guy’s laptop, it would be more appropriate.
Instead of a conclusion
«Jokes on the same wavelength are top,» emphasizes QA Engineer Vladyslav Bryanyk. And these words can summarize the comments of IT workers. According to the engineer, if a joke is inappropriate, you need to immediately talk about it, discuss it, and put an end to it, rather than keep quiet and be offended.
And recruiter Natalia Bondarenko emphasized the flip side: «If you can’t „prank“ each other in a team without insults, then it’s really sad. We have half the office gathering for lunch and sometimes managers, leaving with a smile, say that it’s impossible to drink coffee without „pranks“. It’s a mixture of jokes, discussions, jokes and emotional relaxation.»
«Save your time and recruiters, please!» The recruiter said that she received a 39-page resume from a developer candidate. IT specialists claim that this is a good CV and joke
«I felt the advantages of the office format. I went to the first working day — I arrived at the VLK. The irony is that the job involved booking.» 10 work mini-stories from IT workers that will make you laugh and cry
Професії у геймдеві. Хто такий левел-дизайнер і як ним стати?
Ми продовжуємо нашу рубрику, присвячену професіям у геймдеві. Тема нового матеріалу в ній — левел-дизайн. Його вважають підвидом геймдизайну, але все-таки практично кожна студія хоче окрему людину на позицію левел-дизайнера. Адже у цій спеціальності вистачає своїх нюансів та особливостей.
Розібратися з ними всіма нам допоміг досвідчений левел-дизайнер зі студії Fractured Byte Дмитро Нестеренко. Також він веде свій блог Game Designer Notes про геймдизайн в цілому, в якому розбирає багато цікавих нюансів розробки ігор.